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tevarua

Tevarua is an exploration and puzzle game developed as a final-year student project in collaboration with Killian Pelosato, Clémentine Garoche, Ludovic Maupeu, Chloé Koehler, Charlie Pauvert, Bérénice Salvador, Nicolas Vinière, Noa Plaza, Hugo Blondeau, and Lou Bénier.

On this project, I was responsible for creating the landscape, several props, the NPCs, the lighting, and the game's main cave. I also contributed to the project's lore, helping to strengthen the game's world-building and overall immersion.

For the landscape, I sculpted the island in ZBrush to achieve greater control over the terrain shapes. I then generated a height map, which was imported into Unreal Engine's Landscape system. This workflow helped me better visualize the final composition

For the landscape, I sculpted the island in ZBrush to achieve greater control over the terrain shapes. I then generated a height map, which was imported into Unreal Engine's Landscape system. This workflow helped me better visualize the final composition

The shell houses were created using existing engine assets to optimize production time and keep the project lightweight.

The shell houses were created using existing engine assets to optimize production time and keep the project lightweight.

The elevators and scaffolding were created using existing engine assets to optimize production time and keep the project lightweight.

The elevators and scaffolding were created using existing engine assets to optimize production time and keep the project lightweight.

For the lighting, I adjusted the Directional Light diffusion, the Sky Light, and the shadow opacity. I then brightened the darker areas using subtle Rect Lights to improve the scene's readability.

The hero assets were highlighted with a Fill Light and a

For the lighting, I adjusted the Directional Light diffusion, the Sky Light, and the shadow opacity. I then brightened the darker areas using subtle Rect Lights to improve the scene's readability.

The hero assets were highlighted with a Fill Light and a