Tevarua is an exploration and puzzle game developed as a final-year student project in collaboration with Killian Pelosato, Clémentine Garoche, Ludovic Maupeu, Chloé Koehler, Charlie Pauvert, Bérénice Salvador, Nicolas Vinière, Noa Plaza, Hugo Blondeau, and Lou Bénier.
On this project, I was responsible for creating the landscape, several props, the NPCs, the lighting, and the game's main cave. I also contributed to the project's lore, helping to strengthen the game's world-building and overall immersion.